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AdrienVR

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A member registered Nov 12, 2016

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Hi, it actually doesn't work only in scene view, should be fine in the game view when the game is running.

(1 edit)

Sure I'm interested. You can contact me at:

Hi,

Actually we still have the issue because we are rendering the Canvas using a URP camera (render mode of our canvas is Screen Space - Camera). So it would be perfect for us to have this single pass shader. Do you think it will be available soon, or should we find another solution?

Cheers!

This looks incredible!

Happy birthday to your shader friend!
We will wait a bit more then. I'll let you know if I test a world-space canvas.

(1 edit)

Hello, any news on this subject?
I noticed it seems to work already for some texts, but not all, this one is ok:  , this one shows artifacts:
However it seems that it doesn't work at all in the scene view.

Awesome! Can't wait :)

Hello,

We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to work when using the Universal Render Pipeline. I guess it is because only 1 pass is rendered.
Do you have a solution to make it run all the shader passes?

Thanks

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